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Thread Statistics | Show CCP posts - 36 post(s) |

Clavius XIV
Auctoritan Syndicate Curatores Veritatis Alliance
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Posted - 2009.11.07 02:24:00 -
[1]
Originally by: Isaac Starstriker
2 Billion isk for a system per month is what generally has been thrown around. Keeping that in mind... ...
20% tax rate on all 50 members. This is about average for corps who tax members. I've seen 10, I've seen 30, so don't shoot me. .. If each member is earning around 10mil a day pure ratting or mining, based off corp taxes, you get 3 billion isk a month pure corp tax. (taxing miners = outposts btw or some other creative way) I don't know about you guys, but right now I'm pretty sure ppl are doing this already. (I will agree, ppl don't rat every day, some do it in chunks so its still of note)
Let's assume for a moment you have the ability to perfectly monetize the diffuse income through corp taxes. You are making the wrong comparison. For it to be "worth it" the marginal increase in isk granted by bonus spawns alone needs to be greater the than the maintenance cost. At your 20% tax rate how many hours of special anomaly time is needed (this has to include scanning time) to pay for sov?
It seems to me you would be better off just spreading your 50 man alliance over a couple more systems, not claiming sov, and funding a few carriers every month with those taxes off of regular belt rats.
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Clavius XIV
Auctoritan Syndicate Curatores Veritatis Alliance
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Posted - 2009.11.07 02:38:00 -
[2]
Originally by: Isaac Starstriker But the problem is...where is the line in the sand that says this is too much isk/hour. That is what CCP is trying to figure out I believe.
I don't know what is too much, but I think CCP has drawn this baseline for what is too little quite clearly and that is highsec level 4 agents. Something that requires no scanning down, is instantly + unlimitedly available, negligible risk for properly skilled/equipped pilot should be the entry level 0.0 opportunity.
If you take random person who is able to run highsec level 4, you need to give them a real reason to make a living in 0.0.
Or to look at in another way, you need to give a person a reason to stay in 0.0 after they are done PvPing rather than heading to empire Lv4s to make isk for their next batch of ships.
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Clavius XIV
Auctoritan Syndicate Curatores Veritatis Alliance
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Posted - 2009.11.07 03:02:00 -
[3]
Originally by: rubico1337 you know. there are these things called moons. generally they are semi-lucrative even after dominion. maybe that isk could go to pay sov bills rather than pay for huge cap fleets and megalomaniac directors?
just a thought...
You know you don't need sov to hold those things called moons right?
In fact with the 10% fuel bonus you need something like 50 towers in one system for the sov bonus to be worth it fuelwise. It would make much more sense at a 50% fuel bonus (10 towers to break even, or even a 71% fuel bonus (7 towers to break even).
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Clavius XIV
Auctoritan Syndicate Curatores Veritatis Alliance
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Posted - 2009.11.07 05:34:00 -
[4]
Originally by: rubico1337
how would you propose letting smaller alliances into 0.0 then? there is no real way to make up for numbers. if you allow tons of defensive upgrades at low cost to protect the small allaicnes you have the cynojammed naptrain that doesnt allow any non-established alliance in. if you hypothetically allow no defensive upgrades then you have what you are describing.
The way you do it is by allowing a single system *if populated* return the same sort of isk you see in level 4 mission hubs. There would then be no point in expanding beyond the space you could keep worked with your local population. (Not to mention that scanning things down is a pain, now multiply that as many people are scanning multiple signatures in the same system which may already be in use...)
You are better off just "claiming" more systems without Sov and use existing income streams rather than paying for these upgrades.
Quote:
this will effectively make space bigger, less jumpbridges mean youll actually have to use stargates occasionally. which will restrict the area of influence of the bigger allainces
Less cynodampers which are even more expensive mean that it will all be about jumpdrive range. Say hello to more jump portaled hotdrops... so much for using stargates.
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Clavius XIV
Auctoritan Syndicate Curatores Veritatis Alliance
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Posted - 2009.11.07 05:48:00 -
[5]
Originally by: DaReaper ok, lets do some math...
A few things to take into account:
- You are neglecting to calculate fuel bonus (which will be reduced)
- DS can double as Jammer or JB. Thus even if you assume 5 DS as a basline for current sov holding, it doesn't balloon to 7-8 DS with bridges/jammer. More realistically unless a system is under active assault, 3 DS (1 jammer 2 JB) are maintained and most other POS have some industrial function to offset their fuel costs. Come Dominion 3 DS will still be required, so even if you had 5 DS per system, you would still need to maintain 3, and will have a saving of 2 DS in the best case.
- The main reason to have numbers of DS now is because if you do not, someone can drop 5 of their own and contest sov at the next DT, which really only matters in station systems. Except come Dominion sov has no impact on station vulnerability.
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